![]() There may be some customization aspects on initial base stats and making hybrid builds, but that’s all there is to it. Changing majors resets the character back to level 1, but their MP pool and magic remain along with most of their stats, enabling you to create hybrid builds. You do have the ability to change majors later if your character fulfills the stat requirements or decides to take on another major. Upon meeting the stat, gender, and alignment criteria, you get to choose between 15 character classes known as “majors” (fitting the game’s university setting). Afterwards, you are given a random amount of points to spend on character stats. Upon creating a character, you name your hero along with selecting gender, race and alignment of good, evil, or neutral. These games rely on the actual gameplay, and rarely do they count on the aesthetics or the plot to compensate.Īt the beginning of the game, you first create a party of up to 6 players, divided into front row and back row groups you can alternately choose to select pre-made characters to get into the game easier. ![]() Of course, plot and characters are never a strong point for dungeon crawling. They’re one-dimensional anime archetypes, but they have some quirky charm to them, and Atlus’ strong localization skills make the dialogue read better than many other subpar RPGs. This story, however, never once felt engaging I felt as if the plot was there only because people expect some sort of plot and dialogue in an RPG. Eventually, the main plot does slowly unfold as you begin to delve into the mystery of these labyrinths. ![]() For a while, all you do is learn the ropes of being an adventurer by taking on basic tasks instructed by several teachers. With many students enrolling to get the 101 on proper adventuring, perhaps some would emerge as true heroes.īeyond this exposition, there is little else to the story. With the increase in young people interested in becoming adventurers and the dangers that are present in these labyrinths, several people decided to guide inspiring adventurers by forming the Particus Academy in order to educate them. This mysterious phenomenon made many people want to explore the labyrinths, and thus came the rise of adventurers. The premise is simple: mysterious labyrinths, full of monsters and treasures to find, suddenly appeared one day below the surface of the world. Class of Heroes may have made dungeon crawling more accessible, but it lacks the enjoyment other dungeon crawlers have. As a genre that’s known to be cruel, the developer (Zerodiv) took the liberty of making the genre more accessible by toning down the difficulty and streamlining a few mechanics. Recently, Altus released a PSP dungeon crawler, called Class of Heroes, in North America. ![]() It was a series that lacked mainstream appeal, but provided enjoyment for the old-school RPG crowd. Despite the steep learning curve and excessive grinding, it ultimately succeeded due to its challenge along with its major emphasis on exploration and deep character customization. For a while, first person dungeon crawling was a dead genre, but Atlus gave it some life again when they released the Etrian Odyssey series. ![]()
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